ID: 33989
How do you know whether people use your creative-commons-licensed educational resources? Library professionals often do the work of translating complex information into educational resources and engaging learning experiences for their communities to connect with each other, but do not always make time to document and share their resources broadly. Through human-centered approaches that invite playing together, elevating the creativity of library professionals and educators, and joyfully trying out others' ideas in different communities, the inspiration powered by the excitement to share resources can become an unstoppable force. To address the gap of science, technology, engineering, and mathematics (STEM) education for a wider audience, MIT Public Library Innovation Exchange (PLIX, plix.mit.edu) develops creative creative-commons-licensed STEAM ("A" adds the arts to STEM) learning resources and experiences based on MIT research and co-designed for the public library setting. With a reach of over 1,400 public library professionals across all 50 United States, and connections across 40 countries, PLIX programs support learners as 1) designers, rather than consumers, of technology, 2) creators, rather than recipients, of knowledge, and 3) scientists and artists, rather than one or the other. PLIX connects library professionals and MIT researchers to co-design learning experiences and develop and share facilitation practices to inspire engaging STEAM programming in public libraries. Drawing from a repository of 13 thoughtfully designed STEM activities, and over 70 adaptations created by the community for localized contexts, learners create, play, experiement with paper circuits, the sound of food, wearable data trackers, urban ecology, an arcade of offline games to learn AI FUNdamentals, and more. To encourage library professionals' confidence to offer high quality STEM learning experiences, PLIX offers 1) easy-entry free online STEAM workshops that provide space for hands-on practice, 2) multi-session facilitation training on creative STEAM pedagogy available in-person, online, and in a hybrid format, and 3) an annual ambassador program to bring together a cohort of library professionals to connect, collaborate, and inspire each other. (Across 4 iterations of the PLIX ambassador program, over 67 librarians continue to use and promote PLIX resources to their library peers.)In this round table, we joyfully share a showcase of PLIX CC-BY-NC-SA printable zines, the different pathways we use to promote their adaptation and use, and encourage attendees to collaboratively edit, cut, paste, and create their own adaptations about knowledge they are excited to share with the world.
Speakers
Learning Programs Designer, MIT Public Library Innovation Exchange
Ada Ren-Mitchell is a Learning Programs Designer at the MIT Public Library Innovation Exchange (PLIX), where she designs cozy communities and creative STEAM learning experiences. Since 2014, her experiences encompass innovative education pedagogy, STEM research, community facilitation...
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Thursday October 8, 2026 3:00pm - 3:30pm
EDT
4 Room T
MIT Samberg Conference Center, 50 Memorial Drive, Cambridge MA 02139 USA